Blend of White & Cyan Dice
Blend of White & Cyan Dice
Blend of White & Cyan Dice
Blend of White & Cyan Dice
Blend of White & Cyan Dice
Blend of White & Cyan Dice
1/2
Blend of White & Cyan Dice
Blend of White & Cyan Dice
1/2

Blend of White & Cyan Dice

$3.99
$0.00
Quantity
/** @private {string} */ class SpzCustomAnchorScroll extends SPZ.BaseElement { static deferredMount() { return false; } constructor(element) { super(element); /** @private {Element} */ this.scrollableContainer_ = null; } isLayoutSupported(layout) { return layout == SPZCore.Layout.LOGIC; } buildCallback() { this.viewport_ = this.getViewport(); this.initActions_(); } setTarget(containerId, targetId) { this.containerId = '#' + containerId; this.targetId = '#' + targetId; } scrollToTarget() { const container = document.querySelector(this.containerId); const target = container.querySelector(this.targetId); const {scrollTop} = container; const eleOffsetTop = this.getOffsetTop_(target, container); this.viewport_ .interpolateScrollIntoView_( container, scrollTop, scrollTop + eleOffsetTop ); } initActions_() { this.registerAction( 'scrollToTarget', (invocation) => this.scrollToTarget(invocation?.caller) ); this.registerAction( 'setTarget', (invocation) => this.setTarget(invocation?.args?.containerId, invocation?.args?.targetId) ); } /** * @param {Element} element * @param {Element} container * @return {number} * @private */ getOffsetTop_(element, container) { if (!element./*OK*/ getClientRects().length) { return 0; } const rect = element./*OK*/ getBoundingClientRect(); if (rect.width || rect.height) { return rect.top - container./*OK*/ getBoundingClientRect().top; } return rect.top; } } SPZ.defineElement('spz-custom-anchor-scroll', SpzCustomAnchorScroll); const STRENGTHEN_TRUST_URL = "/api/strengthen_trust/settings"; class SpzCustomStrengthenTrust extends SPZ.BaseElement { constructor(element) { super(element); this.renderElement_ = null; } isLayoutSupported(layout) { return layout == SPZCore.Layout.CONTAINER; } buildCallback() { this.xhr_ = SPZServices.xhrFor(this.win); const renderId = this.element.getAttribute('render-id'); SPZCore.Dom.waitForChild( document.body, () => !!document.getElementById(renderId), () => { this.renderElement_ = SPZCore.Dom.scopedQuerySelector( document.body, `#${renderId}` ); if (this.renderElement_) { this.render_(); } this.registerAction('track', (invocation) => { this.track_(invocation.args); }); } ); } render_() { this.fetchData_().then((data) => { if (!data) { return; } SPZ.whenApiDefined(this.renderElement_).then((apis) => { apis?.render(data); document.querySelector('#strengthen-trust-render-1539149753700').addEventListener('click',(event)=>{ if(event.target.nodeName == 'A'){ this.track_({type: 'trust_content_click'}); } }) }); }); } track_(data = {}) { const track = window.sa && window.sa.track; if (!track) { return; } track('trust_enhancement_event', data); } parseJSON_(string) { let result = {}; try { result = JSON.parse(string); } catch (e) {} return result; } fetchData_() { return this.xhr_ .fetchJson(STRENGTHEN_TRUST_URL) .then((responseData) => { if (!responseData || !responseData.data) { return null; } const data = responseData.data; const moduleSettings = (data.module_settings || []).reduce((result, moduleSetting) => { return result.concat(Object.assign(moduleSetting, { logos: (moduleSetting.logos || []).map((item) => { return moduleSetting.logos_type == 'custom' ? this.parseJSON_(item) : item; }) })); }, []); return Object.assign(data, { module_settings: moduleSettings, isEditor: window.self !== window.top, }); }); } } SPZ.defineElement('spz-custom-strengthen-trust', SpzCustomStrengthenTrust);

A listing for an eye catching set of dice suitable for all manner of tabletop role playing games, each die combines multiple colour acrylics to produce a tempest of colour as it rolls - we are not really sure if we can say that these dice have multiclassed. From DND to Pathfinder, Characters to Games Masters these dice will have you rolling in style after all these are definitely not your familiars dice. Guaranteed to turn heads when they hit the table.